PE-BUILDER/XPE
CREATE DRIVER PLUGIN
PE2USB
SCREENSHOTS
SELF-EXTRACTING PLUGIN
TFTPD32/RIS
XPE SKINS
Windows XP Preinstalled Environment skins
This page was last updated on September 21, 2006
Written by R.Collewijn
Introduction
In this short manual I try to explain how to change the layout/skins of some parts
of your own Windows XPE. To realize this we need Resource Hacker, this is a little
tool that’s free to download at this link.
True this short manual I try to explain the steps I use. This doesn’t mean
it’s the best way to do it and if you have any suggestions or recommendation,
please let me known.
zSkins plugin
After you have downloaded the zSkins
plugin you extract this in a new plugin directory zSkins. It’s imported
that the directory begins with a Z, because this directory must
almost be the last moment implement into your Windows XPE ISO.
Put also the following files from your installation cd in the zSkins\files directory;
- explorer.exe
- ntoskrnl.exe
- shell32.dll
- msgina.dll
After you have changed the bitmaps of the ntoskrnl.exe file, you
must make a copy of ntoskrnl.exe and rename this copy into ntkrnlmp.exe or
one of the following file names.
- ntoskrnl.exe - Windows Single Processor Kernel
- ntkrnlmp.exe - Windows Multi Processor Kernel
- ntkrnlpa.exe - Windows Single Processor Kernel with more then 3 GB
of RAM
- ntkrpamp.exe - Windows Multi Processor Kernel with more then 3 GB of RAM
Check if this new file exist within zSkins.inf file.
zSkins.inf
; zSkins.inf
; PE Builder v3 plug-in INF file for Windows XPE Skins
; Created by xpe.collewij.info[Version]
Signature= "$Windows NT$"
[PEBuilder]
Name="zSkins - Windows XPE Skins"
Enable=1
Help="zSkins.htm"
[SourceDisksFiles]
files\ntoskrnl.exe=2
files\ntkrnlmp.exe=2
files\explorer.exe=1
files\shell32.dll=2
files\msgina.dll=2
Resource Hacker
To change the skins we need to edit all the zSkins\files\*.* files with Resource
Hacker. In this first example we editing bitmap 131 from the Shell32.dll file.
After we have start the Resource Hacker program we browse to the bitmap 131 picture.

And replace this picture with the one you want by using the following steps;

To get the following result.
And save this file.

Windows XP Professional available bitmaps
I have found out that in the following file’s you can change the following
bitmaps numbers. This bitmaps numbers are for Windows XP and for other Windows versions
you must figure out which bitmaps are available.
Bitmap 167 (21x233x4)
Bitmap 1 (640x480x4)
You must save this picture as with RLE comprossion which you can do with PaintShop
Pro.
Use Paint Shop Pro -> Save As -> Windows Bitmap (BMP) -> OPTIONS -> RLE

Bitmap 6 (640x55x4)

Bitmap 131 (413x72x8)

Bitmap 101 (413x72x256)

Bitmap 107 (413x88x256)

Bitmap 20140 (313x198x256)
XPE plugin available bitmaps
I have found out that in the XPELogon.exe file’s you can change the following
bitmaps numbers.
Bitmap 102 (412x60x8)

Bitmap 105 (316x62x8)

Conclusion
The modified files are copied to the proper directory during the build process.
See the screenshot page for the result of this
plugin.
Page History
| Datum |
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| Mar 29, 2005 |
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